Resume


Shaun C. Mackey


PROFESSIONAL OVERVIEW
An experienced, skilled, talented, and energetic CG Artist and Animator dedicated to excellence. Known for being impeccably detailed and accurate in model creation and artistic quality, while at the same time producing assets on time and with game-ready quality.  Looking for an opportunity to work with a dedicated, energetic, and organized team of world class professionals to deliver high quality, highly marketable AAA titles.
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EXPERIENCE HIGHLIGHTS
Video Game Artist and Animator (5+ years):
  • Translate concepts into finished, game-ready assets for multiple games at all levels
  • Adept at working with project team members to collaborate and develop continuity in the finished product
  • Avid researcher
    • Utilize all available resources to understand the asset required, for look and feel, operation, utilization, and variations; taking pride in really knowing the target
    • Use team members as resources
    • Understand fully what requirements and expectations are to meet or exceed
  • Developed custom brushes to aid in texture innovation and efficiency
  • Considered consistently creative, able to develop and analyze solutions with innovative and inventive outcomes
  • Highly experienced in high and low poly modeling
  • Highly experienced in texturing from scratch or from source
  • Expert user of Photoshop and Maya
  • Formerly expert in using 3D Max, but a 2 year gap since daily use; re-familiarization would not take long
  • Written and edited LUA files to locally test new content
  • Considered highly effective in written, verbal and presentation communication skills, at all levels
  • Thrive in a collaborative, creative, and congenial teamwork environment
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PROFESSIONAL EXPERIENCE
Zipper Interactive, Redmond, WA.................................................................2006 – present
Senior 3D Artist/Modeler
Currently making weapons, kit items, and character props for SOCOM 4.  I also work closely with our design department aiding them in research and development of weapons, characters, and the general look and feel of the combat.  I have also worked heavily with the animation department in many facets including refining their IK system for first and third person, providing insight for weapon handling, and refining the pipeline we use to achieve our final product.
Titles under Zipper include MAG and SOCOM 4





Zombie Games, Seattle, WA............................................................................2004 - 2006
3D Artist/Modeler/Animator
Created assets for several first person shooters including working on simulators in association with the America’s Army (AA) franchise.  I modeled weapons, vehicles, characters, props, first person hands, and worked in Unreal Engine 3. I also did voice acting for several games.
Titles under Zombie include Combat 121, Combat: Berlin, Convoy Trainer (AA), F2C2 (US Army), and an undisclosed title.

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EARLY WORK EXPERIENCE
Tahoma School District, Maple Valley, WA
School District printed material creation and production; technical support resource for school offices

Tideflat Traders, Seattle, WA
Graphic design for marketing and advertising materials for all five affiliated companies


EDUCATION AND CREDENTIALS
Degree in Animation, Digipen Institute of Technology, Redmond, Washington
High School Graduate, Tahoma High School, Maple Valley, Washington
Marketing and Advertising classes, Tahoma High School, Maple Valley, WA
Creative Writing Classes, Tahoma High School, Maple Valley, WA
Avid Game Player


APPLICATIONS
Maya
Photoshop
3D Max
Motionbuilder
PerForce
Microsoft Office: Excel, Outlook, Power Point, Word
And proprietary tools